Research_ Design Methodology
Based on a basic jacket sloper/ pattern, to create a creative/ original version top piece garment.
I had a hard time on this. I didn't even know how to make a jacket. "How could I create something new?"
The most important thing was, HOW TO BE CREATIVE?
So I used a traditional creative process of fashion design:
- Finding visual reference
- Making prototype
I spent two weeks working on this process, wanting to have a great idea/ creative design. I got tons of reference, dozens of sketches, and several prototypes. But I was still not satisfied. I kept changing my mind, denying all my previous deign ideas.
Then I noticed, the due time was the next day. I had to make a decision.
I spent one night, from pattern cutting to sewing, finished a jacket which I didn't like.
Based on the pattern of the Project #1 top piece to create a bottom piece.
This time I had to change my method to design. I gave myself limitation, limited time to think.
I limited myself to make a decision in one hour
- What I want to make? - An apron.
- Playing with the pattern pieces of the jacket.
- Making prototype.
The Final Project
Randomly switch patterns with others, to create anything.
This was a huge challenge for me and everyone in the class.
At first, my mind was totally blank. I did not know where to start.
I consider my patterns( above left) are logical. My partner's pattern did not make any sense to me.
I felt I was facing a wall. My thought was stuck.
However, I decided very quickly this time- 1 second.
Without any thinking process, I started cut my fabric out of her pattern. Then I chose random pieces to sew into a 3D piece as a simple experiment. The result was a surprise.